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Computer Books
-=Game Programming=-

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Fine Books / Computer Books / Game Programming:

Welcome to the Game Programming Books section of Fine Books. Here you will find various types of game programming guides for games of action, adventure, arcade, 3-D first-person shooters, role playing, simulation, sports, strategy, and much more. You will learn to program in Atari, Commodore, C++, Java, Visual Basic, etc. You will receive special discounts on most items, secure online ordering, and great insights from reviews.

Other Programming Books:

- C (++)
- Delphi
- Java
- MFC
- Perl
- UML
- Visual Basic
Black Art of 3d Game Programming : Writing Your Own High-Speed 3-D Polygon Video Games ~ Usually ships in 24 hours
Andre Lamothe / Paperback / Published 1995
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Black Art of Java Game Programming ~ Usually ships in 24 hours
Joel Fan, et al / Paperback / Published 1996
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Black Art of Macintosh Game Programming ~ Usually ships in 24 hours
Kevin Tieskoetter / Paperback / Published 1996

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Build Your Own PC Game in Seven Easy Steps Using Visual Basic ~ Usually ships in 24 hours
Scott Palmer / Paperback / Published 1996
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Cutting-Edge 3d Game Programming With C++ ~ Usually ships in 24 hours
John De Goes, et al / Paperback / Published 1996
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Game Developer's Marketplace ~ Usually ships in 24 hours
Ben Sawyer, et al / Paperback / Published 1998
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Game Graphics in C++/Book and Disk ~ Usually ships in 24 hours
Len Dorfman / Paperback / Published 1995

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Getting Ready a Career As a Video Game Designer
Bill Lund / School & Library Binding / Published 1998

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Java Game Programming for Dummies (For Dummies) ~ Usually ships in 24 hours
Wayne Holder, Doug Bell / Paperback / Published 1998
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Klik & Play 1.0 Official Secrets & Solutions : The Official Game Designers' Guide (Secrets of the Games Series.) ~ Usually ships in 24 hours
Rusel Demaria, Rusel De Maria / Paperback / Published 1995

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Optimization : Algorithms and Consistent Approximations (Applied Mathematical Sciences (Springer-Verlag), Vol 124) ~ Usually ships in 24 hours
Elijak Polak, Elijah Polak / Hardcover / Published 1997

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Real-Time Strategy Game Programming Using MS Directx 6.0 (Wordware Game Developer's Library) ~ Usually ships in 24 hours
Mickey Kawick / Paperback / Published 1999
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Rules of Encounter : Designing Conventions for Automated Negotiation Among Computers (The Mit Press Series in Artificial Intelligence) ~ Usually ships in 24 hours
Jeffrey S. Rosenschein, et al / Hardcover / Published 1994

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Sex, Lies, and Video Games : How to Write a MacIntosh Arcade Game ~ Usually ships in 2-3 days
Bill Hensler / Paperback / Published 1996

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Simulated Annealing : Parallelization Techniques (Wiley-Interscience Series in Discrete Mathematics) ~ Usually ships in 24 hours
Robert Azencott(Editor) / Paperback / Published 1992

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Tricks of the Game-Programming Gurus ~ Usually ships in 24 hours
Andre Lamothe, et al / Paperback / Published 1994
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Win32 Game Developers Guide With Directx 3 ~ Usually ships in 24 hours
Jason Kolb, et al / Paperback / Published 1997
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Win95 Game Programming ~ Usually ships in 2-3 days
Mathias Rasch, Matthias Rasch / Paperback / Published 1996

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Windows Game Programming for Dummies (For Dummies) ~ Usually ships in 24 hours
Andre Lamothe / Paperback / Published 1998
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Windows Game SDK Developer's Guide ~ Usually ships in 2-3 days
Martyn Deobald / Paperback / Published 1996
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3D Game Programming with C++ Gold Book
John De Goes, et al / Paperback / Published 1999
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Advanced 3D Game Programming With DirectX 7.0
Adrian Perez / Paperback / Published 2000
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