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Fine Books / Computer Books
/ Game Programming:
Welcome to the Game Programming Books
section of Fine Books. Here you will find various types of game programming guides for
games of action, adventure, arcade, 3-D first-person shooters, role playing, simulation,
sports, strategy, and much more. You will learn to program in Atari, Commodore, C++, Java,
Visual Basic, etc. You will receive special discounts on most items, secure online
ordering, and great insights from reviews.
Other Programming Books:
- Black
Art of 3d Game Programming : Writing Your Own High-Speed 3-D Polygon Video Games ~
Usually ships in 24 hours
- Andre Lamothe / Paperback / Published 1995
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- Black
Art of Java Game Programming ~ Usually ships in 24
hours
- Joel Fan, et al / Paperback / Published 1996
~ You Save: (20%)
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about this title...
- Black
Art of Macintosh Game Programming ~ Usually ships in
24 hours
- Kevin Tieskoetter / Paperback / Published 1996
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about this title...
- Build
Your Own PC Game in Seven Easy Steps Using Visual Basic ~ Usually ships in 24 hours
- Scott Palmer / Paperback / Published 1996
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about this title...
- Cutting-Edge
3d Game Programming With C++ ~ Usually ships in 24
hours
- John De Goes, et al / Paperback / Published 1996
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about this title...
- Game
Developer's Marketplace ~ Usually ships in 24 hours
- Ben Sawyer, et al / Paperback / Published 1998
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- Game
Graphics in C++/Book and Disk ~ Usually ships in 24
hours
- Len Dorfman / Paperback / Published 1995
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about this title...
- Getting
Ready a Career As a Video Game Designer
- Bill Lund / School & Library Binding / Published 1998
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about this title...
- Java
Game Programming for Dummies (For Dummies) ~ Usually
ships in 24 hours
- Wayne Holder, Doug Bell / Paperback / Published 1998
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- Klik
& Play 1.0 Official Secrets & Solutions : The Official Game Designers' Guide
(Secrets of the Games Series.) ~ Usually ships in 24
hours
- Rusel Demaria, Rusel De Maria / Paperback / Published 1995
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about this title...
- Optimization
: Algorithms and Consistent Approximations (Applied Mathematical Sciences
(Springer-Verlag), Vol 124) ~ Usually ships in 24
hours
- Elijak Polak, Elijah Polak / Hardcover / Published 1997
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about this title...
- Real-Time
Strategy Game Programming Using MS Directx 6.0 (Wordware Game Developer's Library)
~ Usually ships in 24 hours
- Mickey Kawick / Paperback / Published 1999
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- Rules
of Encounter : Designing Conventions for Automated Negotiation Among Computers (The Mit
Press Series in Artificial Intelligence) ~ Usually
ships in 24 hours
- Jeffrey S. Rosenschein, et al / Hardcover / Published 1994
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about this title...
- Sex,
Lies, and Video Games : How to Write a MacIntosh Arcade Game ~ Usually ships in 2-3 days
- Bill Hensler / Paperback / Published 1996
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about this title...
- Simulated
Annealing : Parallelization Techniques (Wiley-Interscience Series in Discrete Mathematics)
~ Usually ships in 24 hours
- Robert Azencott(Editor) / Paperback / Published 1992
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about this title...
- Tricks
of the Game-Programming Gurus ~ Usually ships in 24
hours
- Andre Lamothe, et al / Paperback / Published 1994
~ You Save: (20%)
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about this title...
- Win32
Game Developers Guide With Directx 3 ~ Usually ships
in 24 hours
- Jason Kolb, et al / Paperback / Published 1997
~ You Save: (20%)
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about this title...
- Win95
Game Programming ~ Usually ships in 2-3 days
- Mathias Rasch, Matthias Rasch / Paperback / Published 1996
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about this title...
- Windows
Game Programming for Dummies (For Dummies) ~ Usually
ships in 24 hours
- Andre Lamothe / Paperback / Published 1998
~ You Save: (20%)
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about this title...
- Windows
Game SDK Developer's Guide ~ Usually ships in 2-3 days
- Martyn Deobald / Paperback / Published 1996
~ You Save: (20%)
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about this title...
- 3D Game
Programming with C++ Gold Book
- John De Goes, et al / Paperback / Published 1999
~ You Save: (20%)
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about this title...
- Advanced
3D Game Programming With DirectX 7.0
- Adrian Perez / Paperback / Published 2000
~ You Save: (20%)
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about this title...
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